Ignore:
Timestamp:
2010-05-28 07:39:52 (2 years ago)
Author:
kpoole
Message:

Episode 5

File:
1 edited

Legend:

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  • trunk/Classes/actions.cpp

    r23 r26  
    18951895    std::cerr << test;*/ 
    18961896 
     1897    int oldLevel = u->second.level(); 
     1898     
    18971899    loc = u->first; 
    18981900    const unit& new_unit = get_advanced_unit(units,loc,advance_to); 
     
    19091911    if (new_unit.side() == preferences::get_player_side()) 
    19101912    { 
    1911         if (new_unit.level() == 4) 
     1913        if (new_unit.level() == 4 || oldLevel == 3) 
    19121914            earn_achievement(ACHIEVEMENT_HEROIC_UNIT); 
    19131915        else if (new_unit.level() == 3) 
     
    19161918            earn_achievement(ACHIEVEMENT_FEARLESS_LEADER); 
    19171919    } 
    1918          
    1919          
     1920 
     1921 
    19201922} 
    19211923 
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