Ignore:
Timestamp:
2010-05-28 07:39:52 (2 years ago)
Author:
kpoole
Message:

Episode 5

File:
1 edited

Legend:

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  • trunk/include/SDL/SDL_video.h

    r6 r26  
    12521252    FLIP = 2,   // flip upside down 
    12531253    ROT = 4,    // rotate cw 90 degrees 
     1254    MASK = 8,   // image must be masked 
    12541255    FLIPFLOP = FLIP | FLOP 
    12551256} textureRenderFlags; 
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